| #1773198 in Books | MIT Press | 1993-11-19 | Ingredients: Example Ingredients | Original language:English | PDF # 1 | 9.00 x2.00 x8.00l,3.69 | File type: PDF | 695 pages||13 of 15 people found the following review helpful.| A good introduction to geometry in computer vision.|By A Customer|If you are a beginner in computer vision and can't understand geometry in it, you need a copy of this book. It is the most comprehensive book I have ever seen and answers nearly every question you could have about geometry in computer vision. Especially for those who have familiar with image proceeing. It rea|||This is an excellent book that will be required reading for anyone seriously interested in problems involving stereo and/or motion. It is one of the few examples of developing theory using solid mathematics and then demonstrating that the theory is actually u
This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition.Faugeras takes up such important problems in computer vision as projective geometry, camera ca...
You can specify the type of files you want, for your gadget.Three-Dimensional Computer Vision (Artificial Intelligence) | Olivier Faugeras. Just read it with an open mind because none of us really know.