[PDF.59ws] Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press)
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press)
[PDF.er07] Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press)
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| #155446 in Books | imusti | 2008-08-08 | Original language:English | PDF # 1 | 9.00 x.44 x8.00l,1.41 | File type: PDF | 216 pages | MIT Press MA||5 of 5 people found the following review helpful.| This is a history book, not a help book, and it succeeds at being that.|By D. Munnal|Very interesting analysis of how technological limitations and innovations have shaped video game music, how video game music has affected other sorts of music, how video game music is similar or different from a film score, and other interesting tidbits. I was hoping for more advice that might|||Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world. This
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, K...
You can specify the type of files you want, for your device.Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press) | Karen Collins. Which are the reasons I like to read books. Great story by a great author.