[PDF.16fv] Agents for Games and Simulations II: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)
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Agents for Games and Simulations II: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)
[PDF.go58] Agents for Games and Simulations II: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)
Agents for Games and From Springer epub Agents for Games and From Springer pdf download Agents for Games and From Springer pdf file Agents for Games and From Springer audiobook Agents for Games and From Springer book review Agents for Games and From Springer summary
| #7520076 in Books | 2011-01-14 | 2011-01-14 | Original language:English | PDF # 1 | 9.25 x.50 x6.10l,.75 | File type: PDF | 206 pages||From the Back Cover||While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology w...
You easily download any file type for your gadget.Agents for Games and Simulations II: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) | From Springer. A good, fresh read, highly recommended.